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Games in Schools: community of practice

As a follow-up to the online teachers' survey that some of you may have participated in, on the use of electronic games in school across Europe, we are delighted to announce the launch of our online community of practice which we warmly invite you to take part in. This community of practice will provide you with a unique opportunity to voice your concerns, ask questions, share positive experiences and generally become more knowledgeable and confident about the next steps you should take to successfully integrate the use of games in your classroom. The community is available at http://gamesinschools.ning.com/.

We are pleased to inform you that Derek Robertson, Learning and Teaching Scotland's National Adviser for Emerging Technologies and Learning, will moderate the online community of practice and will be available to advise you and answer any questions you may have. Derek currently manages The Consolarium - the Scottish Centre for Games and Learning, based in Dundee, and having years of experience in this field, is therefore very well placed to guide you with regards your use of games in the classroom. Don't miss this chance to gain concrete advice and learn from fellow teachers who have successfully overcome the obstacles you may have encountered.

The community of practice will be launched on the 23rd of March and will be open until the 8th of May, (with the possibility of being extended depending on its success). You can access the online community of practice from here:


The results of our study will be presented for the first time at our final conference to take place at the Council of Europe on the 5th of May 2009. Following the conference in mid-May the full results of our study (including a synthesis report and complete report) will be available online on our games in school blog (http://games.eun.org) as well as on our main website (www.eun.org).

We look forward to meeting you online and to sharing our results of our study with you, including a teachers' handbook especially aimed at making the integration of electronic games in the classroom a reality.