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    <title>Games in Schools</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/" />
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   <id>tag:games.eun.org,2012://138</id>
    <link rel="service.post" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138" title="Games in Schools" />
    <updated>2012-01-23T18:36:26Z</updated>
    <subtitle>European Schoolnet is undertaking a range of activities on the use of games in schools: Footee, the IMAGINE project and a study funded by the Interactive Software Federation of Europe.</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.2</generator>
 
<entry>
    <title>Games in Schools Teachers&apos; Handbook now available in Polish</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2012/01/games_in_schools_teachers_hand_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=5642" title="Games in Schools Teachers' Handbook now available in Polish" />
    <id>tag:games.eun.org,2012://138.5642</id>
    
    <published>2012-01-23T18:29:46Z</published>
    <updated>2012-01-23T18:36:26Z</updated>
    
    <summary>The Games in Schools teachers&apos; handbook has been enjoying a lot of interest since it was published in August 2009 in English, French, German, Spanish, and Italian. Since then it has been translated by some of ISFE&apos;s (the Interactive Software...</summary>
    <author>
        <name>Caroline Kearney</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[<p>The Games in Schools teachers' handbook has been enjoying a lot of interest since it was published in August 2009 in English, French, German, Spanish, and Italian. Since then it has been translated by some of ISFE's (the Interactive Software Federation of Europe) other member countries, including Norway and Denmark, and now in 2012, also Poland. Go to ''Research results'' in the right-hand navigation menu of this blog, and then ''Teachers' Handbook'' to download all language versions, including the new Polish translation.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Games for learning recommendations published</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2010/11/games_for_learning_recommendat.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=5353" title="Games for learning recommendations published" />
    <id>tag:games.eun.org,2010://138.5353</id>
    
    <published>2010-11-17T11:57:49Z</published>
    <updated>2010-11-17T15:17:33Z</updated>
    
    <summary>Clearer definitions and a taxonomy of games for learning, a central repository, integration into textbooks, evaluation, localisation, a team approach to development, professional support and bridging home and school - these are some of the fifteen recommmendations of the two-year...</summary>
    <author>
        <name>Roger Blamire</name>
        <uri>http://insight.eun.org</uri>
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[<p><strong>Clearer definitions and a taxonomy of games for learning, a central repository, integration into textbooks, evaluation, localisation, a team approach to development, professional support and bridging home and school - these are some of the fifteen recommmendations of the two-year <a href="http://imaginegames.eu/eng">IMAGINE</a> project.</strong></p>

<p>One of the key outputs of the two-year project, funded by the European Commission under the Lifelong Learning Programme, is a <a href="http://imaginegames.eu/eng/Recommendations/IMAGINE-Conclusions-and-Recommendations">report and a set of recommendations</a> to increase mainstreaming of games for learning in schools, vocational and adult education. The report outlines conclusions related to the use of digital games for learning, as they affect education policy-makers and decision-makers in school, vocational and adult education, presents the underlying evidence behind them and makes a series of recommendations arising from the conclusions and evidence.</p>]]>
        <![CDATA[<p>In the IMAGINE project a round table and a series of sector-specific workshops took place bringing together key stakeholders to share and discuss the state of the art in games for learning and to formulate recommendations for future actions. The collated conclusions and recommendations were further presented and discussed at a meeting of European Schoolnet’s Policy and Innovation Committee in September 2010 and finally presented at the EMINENT conference in Copenhagen in November 2010. </p>

<p>There was a strong consensus that games have considerable potential for improving teaching and learning in Europe but there are some specific inhibitors. If games are to play a more central role 15 actions are needed:<br />
1. Define the terms used in games for learning.<br />
2. Develop a central repository of quality resources.<br />
3. Vocational games should focus on outcomes and  involve end users.<br />
4. Include digital games in textbooks, the curriculum and assessment.<br />
5. Make games eligible for funding in education system modernisation programmes.<br />
6. Evaluate game-based learning practices and research the underlying cognitive processes.<br />
7. Support the development of localised digital games.<br />
8. Increase opportunities to bring together researchers, game developers, industry, education experts and learners.<br />
9. Ensure that games are available for further development.<br />
10. Provide professional support for practitioners using games.<br />
11. Use the experience of the teachers working in this area.<br />
12. Establish accredited courses for teachers.<br />
13. Maintain funding streams for digital competence programmes and resources.<br />
14. Link home and school learning through games.<br />
15. Games developed for educational use should have PEGI ratings</p>

<p><strong>You can react to the recommendations by completing the <a href="http://www.surveygizmo.com/s3/404856/Evaluation-of-Recommendations-for-Games-Based-Learning">online survey</a>.</strong><br />
For further information about the project and the recommendations, visit the <a href="http://imaginegames.eu/eng">IMAGINE site</a>.  </p>]]>
    </content>
</entry>
<entry>
    <title>Report: Moving Learning Games Forward</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2010/11/report_moving_learning_games_f.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=5351" title="Report: Moving Learning Games Forward" />
    <id>tag:games.eun.org,2010://138.5351</id>
    
    <published>2010-11-15T10:11:14Z</published>
    <updated>2010-11-15T10:20:12Z</updated>
    
    <summary>&quot;This grand vision of the integration of gaming culture with school culture will require a tremendous effort on the part of all involved – schools, parents, academics, government agencies, non-profit agencies, gaming professionals, and others. Providing access for all students...</summary>
    <author>
        <name>Roger Blamire</name>
        <uri>http://insight.eun.org</uri>
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[<p>"This grand vision of the integration of gaming culture with school culture will require a tremendous effort on the part of all involved – schools, parents, academics, government agencies, non-profit agencies, gaming professionals, and others. Providing access for all students to the kind of playful, investigative, collaborative and well-supported education that we envision in this document will necessarily depend on school culture and gaming culture coming to a respectful, mutual understanding and comfortable integration. Certainly, teachers and schools will have to take brave risks to innovate, but the learning games community will need to meet schools, understanding the constraints on the system and individual teachers."</p>

<p>This is the conclusion of an important <a href="http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf">paper </a>on games for learning from the <a href="http://www.educationarcade.org/">Education Arcad</a>e at Massachusetts Institute of Technology. The paper starts by making a case for learning games grounded in principles of good fun and good learning. From there the paper explores the commercial games market, gleaning lessons from this rapidly growing and diversifying place. In order to address the concerns of those who see “edutainment” as a dead market, the paper analyzes the downfall of edutainment in the 1990s and establishes how the current movement differs. As<br />
there are many applications of games related (more or less) to learning games, the paper lays out the ecology<br />
of games with a purpose beyond play. Much of the rest of the paper establishes principles and best practices<br />
for moving the field forward in a positive direction. The paper should provide a good grounding in the field<br />
and both motivate and inform those wanting to participate in this rapidly growing domain.<br />
</p>]]>
        <![CDATA[<p>The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players.</p>]]>
    </content>
</entry>
<entry>
    <title>Quest To Learn: going with the flow</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2010/10/quest_to_learn_going_with_the_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=5273" title="Quest To Learn: going with the flow" />
    <id>tag:games.eun.org,2010://138.5273</id>
    
    <published>2010-10-06T09:55:58Z</published>
    <updated>2010-10-06T10:39:52Z</updated>
    
    <summary>&quot;What if, instead of seeing school the way we’ve known it, we saw it for what our children dreamed it might be: a big, delicious video game?&quot; asks Sara Corbett in a recent New York TImes article that has aroused...</summary>
    <author>
        <name>Roger Blamire</name>
        <uri>http://insight.eun.org</uri>
    </author>
            <category term="Research results" />
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[<p>"What if, instead of seeing school the way we’ve known it, we saw it for what our children dreamed it might be: a big, delicious video game?" asks Sara Corbett in a recent New York TImes article that has aroused considerable interest. </p>

<p>In <a href="http://www.nytimes.com/2010/09/19/magazine/19video-t.html?_r=3">Learning by Playing: Video Games in the Classroom</a>, Corbett describes the Quest To Learn project running in New York schools. A carefully watched educational experiment funded by the MacArthur Foundation and the Bill and Melinda Gates Foundation, among others, Quest To Learn provides equipment to schools and enables children to learn through collaborative and individual play and to design games themselves.</p>]]>
        <![CDATA[<p>Results after two years are mixed, partly because tests do not assess some competences developed in games. "Quest to Learn students who took federally mandated standardized tests last spring scored on average no better and no worse than other sixth graders in their district. Valerie Shute, an assessment specialist in the educational psychology and learning systems department at Florida State University, is working on a MacArthur-financed effort to develop and test new assessment measures for Quest to Learn, which are meant to look at progress in areas like systems thinking, teamwork and time management. The federal government is likewise sponsoring an overhaul of standardized tests to be introduced in the 2014-2015 school year, with added emphasis on “higher order” thinking and problem-solving skills."</p>

<p>Scientists are studying the effect of game-playing on cognitive processes, looking at the science behind focused engagement — a psychological phenomenon known as flow. "Neuroscientists have connected game play to the production of dopamine, a powerful neuro­transmitter central to the brain’s reward-seeking system and thought to drive motivation and memory processing (and more negatively, addictive behaviors)." But there are no simple answers. "Games appear to trigger greater dopamine releases in men than women, which could mean that game-based learning is more effective with boys than girls. Or, it could be a matter of design: ideally, games can be built in such a way that they adapt to the individual learning styles of their players." </p>

<p>Long-term many take the view that game-based learning is a literally a 'game-changer' thanks to its motivating effect: "We will never get to the holy land in terms of educational performance unless we do something about the engagement factor," notes Michael H. Levine, who directs the Joan Ganz Cooney Center. According to Paul Howard-Jones, a neuroscientist at the school of education at the University of Bristol UK, as our understanding of both cognitive science and game design continues to advance, game play will find a central place inside schools. “I think in 30 years’ time,” he says, “we will marvel that we ever tried to deliver a curriculum without gaming.”<br />
</p>]]>
    </content>
</entry>
<entry>
    <title>Games in Schools Teachers&apos; Handbook available in Danish !</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2010/06/games_in_schools_teachers_hand.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=5155" title="Games in Schools Teachers' Handbook available in Danish !" />
    <id>tag:games.eun.org,2010://138.5155</id>
    
    <published>2010-06-10T15:29:19Z</published>
    <updated>2010-09-21T16:21:14Z</updated>
    
    <summary>The Games in Schools teachers&apos; handbook has been enjoying a lot of interest since it was published in August 2009 in English, French, German, Spanish, Italian and recently in Norwegian. More of ISFE&apos;s (the Interactive Software Federation of Europe) member...</summary>
    <author>
        <name>Caroline Kearney</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[<p>The Games in Schools teachers' handbook has been enjoying a lot of interest since it was published in August 2009 in English, French, German, Spanish, Italian and recently in Norwegian. More of ISFE's (the Interactive Software Federation of Europe) member countries are interested in translating the teachers' handbook into their national languages. The next translation available is the Danish version of the handbook, so watch this space for this and other translations to come.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Football-based learning games: now schools can play against each other</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2010/05/footballbased_learning_games_n.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=5114" title="Football-based learning games: now schools can play against each other" />
    <id>tag:games.eun.org,2010://138.5114</id>
    
    <published>2010-05-27T09:49:40Z</published>
    <updated>2010-05-27T14:04:40Z</updated>
    
    <summary>Harness children&apos;s interest in the World Cup by organising football-based competitions between classes using the popular and free Footee. With 50,000 users and numbers doubling every six months, Footee builds on football’s appeal to young people 6 to 12 and...</summary>
    <author>
        <name>Roger Blamire</name>
        <uri>http://insight.eun.org</uri>
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[<p>Harness children's interest in the World Cup by organising football-based competitions between classes using the popular and free <a href="http://www.footee.com">Footee</a>.  With 50,000 users and numbers doubling every six months, Footee builds on football’s appeal to young people 6 to 12 and their love of games, competition and social networking to make learning maths, language, science, geography and history effective and fun. </p>

<p>Coinciding with the World Cup is a new feature, enabling children to pool the reward points earned playing games and a class can then run their own Footee team and take on other teams in the same or different countries. Users only see their own language which means, for example, that an English school class can take on a Spanish one and each sees it in their own language. This motivates the children to try harder so the whole class / team can benefit.</p>]]>
        <![CDATA[<p>European Schoolnet has been working with UEFA and the developers of Footee, MotivatED, to ensure activities appeal to young football fans across Europe and to ensure a good fit between national curricula, key competences and the 300 games, many of which are designed for use on interactive whiteboards. Do science topics like Forces and motion, Materials and their properties and Physical processes sound dull? Maybe not Beach Dodger, Floodlight Failure and Hit the Target though, and children learn while playing these games. The site includes lesson plans, activities, advice and background articles for parents and teachers. Activities help learning mathematics, language, science, sport, geography and history as well as support cross-curricular subjects and the development of competences like citizenship, health, technology, problem-solving, learning to learn, teamwork, and digital literacy.</p>

<p>Every time children use Footee, they complete wide-ranging curriculum-based activities, thereby acquiring and consolidating curriculum-related skills and knowledge in a playful way, and earn reward points. They can design their own avatars, explore the Footee Town – with its café, stadium, gym and marketplace – or ‘buy’ players for their teams with their points. </p>

<p>Parents have the option to become a monthly paying subscriber, and receive regular reports on their child’s activities and performance, with suggestions for more challenging games.<br />
</p>]]>
    </content>
</entry>
<entry>
    <title>Resources: Football and science - do they mix?</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2010/04/science_and_football.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=5056" title="Resources: Football and science - do they mix?" />
    <id>tag:games.eun.org,2010://138.5056</id>
    
    <published>2010-04-20T16:25:10Z</published>
    <updated>2010-04-20T16:50:06Z</updated>
    
    <summary>With 50,000 users, Footee is a highly popular free online education resource that builds on football’s appeal to young people 6-12 and their love of games, competition and social networking to make learning effective and fun. European Schoolnet is working...</summary>
    <author>
        <name>Roger Blamire</name>
        <uri>http://insight.eun.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[<p>With 50,000 users, <a href="http://www.footee.com" target="blank">Footee</a> is a highly popular free online education resource that builds on football’s appeal to young people 6-12 and their love of games, competition and social networking to make learning effective and fun. European Schoolnet is working to make the resources relevant to learners across Europe and among the many games are 14 that develop scientific understanding. Do topics like Forces and motion, materials and their properties and physical processes sound dull? Maybe not Beach Dodger, Floodlight Failure and Hit the Target though, but children can learn about science while playing these games.</p>]]>
        <![CDATA[<p>With more than 300 games to choose from, including online sessions against friends and safe online chat facilities, Footee users have many opportunities. They can design their own avatars, explore the Footee Town – with its café, stadium, gym and marketplace – or earn points to ‘buy’ players for their teams by playing games (and thereby acquiring and consolidating curriculum-related skills and knowledge in a playful way). There’s even the opportunity to collect and swap virtual stickers of their favourite players. Click “What’s it all about” at <a href="http://www.footee.com" target="blank">Footee</a> for a quick tutorial on Footee 2010.</p>

<p>Every time children use Footee, they’re completing wide-ranging curriculum-based activities. Clicking on the Parent/Teacher tab at the top of the page reveals a drop down menu with Lesson Plans and Activities and articles on ‘Footee 2010 in the Classroom’, ‘How Footee Links to the Curriculum’ and ‘Online Safety’. Activities are linked to the curriculum and are intended to help learning mathematics, language, science, sport, geography and history as well as developing cross-curricular subjects and competences like citizenship, health, technology, problem-solving, learning to learn, teamwork, and digital literacy.</p>]]>
    </content>
</entry>
<entry>
    <title>Games in Schools Handbook for teachers now in Norwegian!</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2010/04/games_in_schools_hanbook_for_t_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=5047" title="Games in Schools Handbook for teachers now in Norwegian!" />
    <id>tag:games.eun.org,2010://138.5047</id>
    
    <published>2010-04-14T14:15:21Z</published>
    <updated>2010-05-20T10:11:22Z</updated>
    
    <summary>The Games in Schools Handbook has now been translated into Norwegian. You can access it here on the blog: http://games.eun.org/2009/09/teachers_handbook_on_how_to_us_1.html#more ISFE (the Interactive Software Federation of Europe who commissioned the study) say that there has been much interest in the...</summary>
    <author>
        <name>Caroline Kearney</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[<p>The Games in Schools Handbook has now been translated into Norwegian. You can access it here on the blog:</p>

<p><a href="http://games.eun.org/2009/09/teachers_handbook_on_how_to_us_1.html#more">http://games.eun.org/2009/09/teachers_handbook_on_how_to_us_1.html#more</a></p>

<p>ISFE (the Interactive Software Federation of Europe who commissioned the study) say that there has been much interest in the handbook, and they are considering to translate it into other languages. Watch this space for possible further translations in the future!</p>

<p>The handbook, in addition to the full Games in Schools study, has received a lot of interest also in countries outside of the study's focus group. The study has now been presented in Sweden, Austria, Italy and Switzerland, where the handbook was particularly appreciated for being a user-friendly guide for teachers interested in starting to use games in their lessons. The study was also presented at the European Parliament at the European Internet Foundation's breakfast debate on ''Smart learning: video games and other technologies” on 14 April 2010. The link to the programme (and soon the presentation) can be accessed here:</p>

<p><a href="http://www.eifonline.org/en/fiches/events/upcoming-events/10-04-14-breakfast-videogames.cfm?event=11067">http://www.eifonline.org/en/fiches/events/upcoming-events/10-04-14-breakfast-videogames.cfm?event=11067</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Citizenship through football-based resources</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2010/04/european_footballbased_resourc_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=5042" title="Citizenship through football-based resources" />
    <id>tag:games.eun.org,2010://138.5042</id>
    
    <published>2010-04-09T12:53:29Z</published>
    <updated>2010-04-09T14:33:39Z</updated>
    
    <summary>With a summer of football ahead, harness children&apos;s passion for the game by using free resources to stimulate discussion related to personal development and citizenship. UEFA have published ten free lessons based on being in a team and winning and...</summary>
    <author>
        <name>Roger Blamire</name>
        <uri>http://insight.eun.org</uri>
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[<p>With a summer of football ahead, harness children's passion for the game by using free resources to stimulate discussion related to personal development and citizenship. UEFA have published ten free lessons based on being in a team and winning and losing for the <a href="http://uefagrassrootsday.com" target="blank">Grassroots Day</a> campaign and European Schoolnet is supporting the initiative.  Each 90-minute lesson is, like a football match, divided into two halves. Teamwork topics covered include What makes a great team, Developing and achieving goals, Co-operation and communication, Developing confidence and self-belief, and Respecting and taking care of yourself.  Winning and losing topics are Does losing equal failure, Pros and cons of winning and losing, The benefits of rules, Accepting the consequences, and What makes a good supporter? </p>]]>
        <![CDATA[<p>The lesson plans, in English but easily adaptable to other languages, include activity sheets, classroom ideas and exclusive video clips featuring top names in football. The lessons are set up like a football match, with a warm-up, two 45-minute periods and the potential of ‘extra-time’. It is recommended the class start by watching the related video as the source of a discussion about the theme of the lesson before moving onto the activity sheets and the game, which can either be played online or with a printable version. An example is the video on "See what helps make Cristiano Ronaldo not only one of the world's greatest players, but also a fantastic team player".</p>

<p>In football, just as in life in general, teamwork can often be the key to success. The five lessons offer the basis for classroom discussion and creative thinking that is aimed to improve their approach to working together and teambuilding. </p>

<p>Even the best teams lose football matches so coaches, players and supporters must learn the best ways to deal with failure as well as success. The lessons provide the basis for healthy discussion with the aim of improving the approach and attitude of your classroom towards winning and losing.  Learning the best ways to deal with failure as well as success is an important trait every player, coach and supporter should have. The first lesson provides the basis for healthy discussion and engaging activities with the aim of improving the approach and attitude of your classroom towards winning and losing, helping them to understand that defeat does not mean complete failure.</p>

<p>Find out more at <a href="http://uefagrassrootsday.com" target="blank">Grassroots Day</a.</p>]]>
    </content>
</entry>
<entry>
    <title>Learn English with MovieStarPlanet</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2009/10/post_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=4708" title="Learn English with MovieStarPlanet" />
    <id>tag:games.eun.org,2009://138.4708</id>
    
    <published>2009-10-08T12:20:09Z</published>
    <updated>2009-10-08T13:38:03Z</updated>
    
    <summary>Pupils aged 10-15 can now experience a new, free, social virtual tool called MovieStar Planet to practice and improve their English skills by creating cartoons in a fun and innovative environment. This virtual world for students has been developed in...</summary>
    <author>
        <name>Caroline Kearney</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[<p>Pupils aged 10-15 can now experience a new, free, social virtual tool called MovieStar Planet to practice and improve their English skills by creating cartoons in a fun and innovative environment. This virtual world for students has been developed in collaboration with researchers from the Danish University of Education and a number of Danish primary school teachers. It has been financially supported by the Danish Ministry of Science, Technology and Innovation, and is part of the research and development project dedicated to games in education, entitled <em>Serious Games on a Global Market Place</em> (see post below for further information). </p>

<p>To start learning with MovieStarPlanet click here: <a href="http://www.moviestarplanet.com/noflash.html">http://www.moviestarplanet.com/noflash.html</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Danish research project: Serious Games on a Global Market Place</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2009/10/danish_research_project_seriou_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=4706" title="Danish research project: Serious Games on a Global Market Place" />
    <id>tag:games.eun.org,2009://138.4706</id>
    
    <published>2009-10-07T14:52:54Z</published>
    <updated>2009-10-07T15:00:17Z</updated>
    
    <summary>The aim of this project is to create global serious games based on Danish traditions of play and learning. The project is a collaborative venture between researchers, game developers and educationalists, and is financed by the Danish Council for Strategic...</summary>
    <author>
        <name>Caroline Kearney</name>
        
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[<p>The aim of this project is to create global serious games based on Danish traditions of play and learning. The project is a collaborative venture between researchers, game developers and educationalists, and is financed by the Danish Council for Strategic Research (KINO). For more information in English and Danish, please see the link below:</p>

<p><a href="http://www.dpu.dk/site.aspx?p=11097">http://www.dpu.dk/site.aspx?p=11097</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Share your experiences of using games in the classroom</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2009/09/share_your_experiences_of_usin.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=4686" title="Share your experiences of using games in the classroom" />
    <id>tag:games.eun.org,2009://138.4686</id>
    
    <published>2009-09-07T14:24:26Z</published>
    <updated>2009-09-15T09:20:11Z</updated>
    
    <summary>Six teachers from Austria, Denmark, England, France, Italy, and Spain have been randomly selected as winners of an Xbox and digital games to play on it, as well as copies of the Games in Schools reports, following their participation in...</summary>
    <author>
        <name>Caroline Kearney</name>
        
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[<p>Six teachers from Austria, Denmark, England, France, Italy, and Spain have been randomly selected as winners of an Xbox and digital games to play on it, as well as copies of the Games in Schools reports, following their participation in the study's survey. We now would like to invite these teachers, as well as others, to share their experiences of using digital games in the classroom to enhance teaching and learning by making the pedagogical process more engaging and dynamic. Share your experiences here by commenting below to motivate as well as learn from others!</p>]]>
        
    </content>
</entry>
<entry>
    <title>Teachers&apos; Handbook on how to use digital games in schools</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2009/09/teachers_handbook_on_how_to_us_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=4685" title="Teachers' Handbook on how to use digital games in schools" />
    <id>tag:games.eun.org,2009://138.4685</id>
    
    <published>2009-09-04T21:09:31Z</published>
    <updated>2012-01-23T18:47:05Z</updated>
    
    <summary>As part of European Schoolnet&apos;s project &apos;Digital Games in Schools&apos; financed with the support of the Interactive Software Federation of Europe, a teachers&apos; handbook has been published. Written by Dr Patrick Felicia, a researcher at the Waterford Institute of Technology...</summary>
    <author>
        <name>Paul Gerhard</name>
        
    </author>
            <category term="Research results" />
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[As part of European Schoolnet's project 'Digital Games in Schools' financed with the support of the Interactive Software Federation of Europe, a teachers' handbook has been published. Written by Dr Patrick Felicia, a researcher at the Waterford Institute of Technology in Ireland, the handbook is intended for teachers interested in using digital games in their lessons. It provides the necessary information to understand the educational benefits of digital games and to learn how to use them as educational and motivational resources.

The handbook is available in digital version below and can be ordered in print against a small fee to cover shipping cost. More information at: <a href="mailto:caroline.kearney@eun.org">caroline.kearney@eun.org</a>]]>
        <![CDATA[<br>- <a href="http://games.eun.org/upload/GIS_HANDBOOK_EN.PDF">Handbook for teachers (40 pages PDF) - English version</a><br>
<br>- <a href="http://games.eun.org/upload/GIS_HANDBOOK_FR.PDF">Handbook for teachers (40 pages PDF) - French version</a><br>
<br>- <a href="http://games.eun.org/upload/GIS_HANDBOOK_ES.pdf">Handbook for teachers (40 pages PDF) - Spanish version</a></a><br>
<br>- <a href="http://games.eun.org/upload/GIS_HANDBOOK_DE.pdf">Handbook for teachers (40 pages PDF) - German version</a></a><br>
<br>- <a href="http://games.eun.org/upload/GIS_HANDBOOK_IT.pdf">Handbook for teachers (40 pages PDF) - Italian version</a></a><br>
<br>- <a href="http://games.eun.org/upload/GIS_HANDBOOK_NO.pdf">Handbook for teachers (40 pages PDF) - Norwegian version</a></a><br>
<br>- <a href="http://games.eun.org/upload/GIS_HANDBOOK_DA.pdf">Handbook for teachers (40 pages PDF) - Danish version</a></a><br><br>
<br>- <a href="http://games.eun.org/upload/GIS_HANDBOOK_PO.pdf">Handbook for teachers (40 pages PDF) - Polish version </a></a><br><br>

<table width="400" border="0" cellpadding="5" cellspacing="1" bgcolor="#0292C6">
  <tr>
    <td width="250" align="center" valign="top" bgcolor="#ffffff"><img src="http://games.eun.org/upload/coverbloghandbooken.jpg" width="250"></td>
    <td valign="top" bgcolor="#ffffff"><div align="center"></div></td>
    <td valign="top" bgcolor="#ffffff"> <a href="http://games.eun.org/upload/GIS_HANDBOOK_EN.PDF">Handbook for teachers (40 page PDF) - English version</a></td>
  </tr>
 <tr>
    <td width="250" align="center" valign="top" bgcolor="#ffffff"><img src="http://games.eun.org/upload/coverbloghandbookfr.jpg" width="250"></td>
    <td valign="top" bgcolor="#ffffff"><div align="center"></div></td>
    <td valign="top" bgcolor="#ffffff"> <a href="http://games.eun.org/upload/GIS_HANDBOOK_FR.PDF">Handbook for teachers (40 page PDF) - French version</a></td>
  </tr>
 <tr>
    <td width="250" align="center" valign="top" bgcolor="#ffffff"><img src="http://games.eun.org/upload/coverbloghandbookes.jpg" width="250"></td>
    <td valign="top" bgcolor="#ffffff"><div align="center"></div></td>
    <td valign="top" bgcolor="#ffffff"><a href="http://games.eun.org/upload/GIS_HANDBOOK_ES.pdf">Handbook for teachers (40 page PDF) - Spanish version</a></td>
  </tr>
</table>


]]>
    </content>
</entry>
<entry>
    <title>The Games in School Community of Practice Report now available</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2009/06/the_games_in_school_community_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=4620" title="The Games in School Community of Practice Report now available" />
    <id>tag:games.eun.org,2009://138.4620</id>
    
    <published>2009-06-19T11:24:24Z</published>
    <updated>2009-06-19T11:33:14Z</updated>
    
    <summary>European Schoolnet is pleased to announce that The Games in Schools Community of Practice report is now available. The community&apos;s large number of 548 members attests to the topic&apos;s interest as it continues to enjoy a high profile. The report...</summary>
    <author>
        <name>Caroline Kearney</name>
        
    </author>
            <category term="Community of practice" />
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[<p>European Schoolnet is pleased to announce that <em>The Games in Schools Community of Practice  </em>report is now available. The community's large number of 548 members attests to the topic's interest as it continues to enjoy a high profile. The report summarizes the discussions which took place between members of the community in the weeks leading up to the Games in School final conference on 5 May 2009 at the Council of Europe in Strasbourg, where the results of the study <em>How are digital games used in schools?</em> (European Schoolnet, 2009) were launched.  The topics covered were partly chosen in relation to the issues dealt with in <em>Digital games in schools: A handbook for teachers</em> (European Schoolnet, 2009), soon to be published. The topics included definitions, examples, benefits, and issues of concern related to games based learning. Other topics addressed were commercial of the shelf games versus bespoke educational games, and the existing evidence base and future of games based learning.  </p>]]>
        <![CDATA[<p>The Games in Schools community of practice was launched on a Ning platform on March 23rd 2009 and was moderated until May 8th 2009 by Derek Robertson, National Adviser for Emerging Technologies and Learning, from Learning and Teaching Scotland (LTS).  It set out to better understand the definition, implementation and future implications of this new pedagogical method, targeting particularly teachers (GBL users and non-users) but also researchers and other stakeholders. It is hoped these areas will continue to be explored through the still active community, and remain a central resource where interested parties can debate and share experiences to enhance European teaching and learning through the benefits of digital games.  </p>

<p>To access the Games in Schools community of practice: <a href="http://gamesinschools.ning.com/">http://gamesinschools.ning.com/</a></p>

<p>To download <em>The Games in Schools Community of Practice</em> report: <a href="http://games.eun.org/upload/EUN_Ning_Report.doc">Download file</a><br />
</p>]]>
    </content>
</entry>
<entry>
    <title>Games in Schools Teachers&apos; Survey Winners!</title>
    <link rel="alternate" type="text/html" href="http://games.eun.org/2009/06/winners_from_the_teachers_game.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.eun.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=138/entry_id=4602" title="Games in Schools Teachers' Survey Winners!" />
    <id>tag:games.eun.org,2009://138.4602</id>
    
    <published>2009-06-16T10:13:11Z</published>
    <updated>2010-12-02T13:55:45Z</updated>
    
    <summary>European Schoolnet&apos;s Games in Schools project is coming to an end, now that the final conference has taken place, the reports have been released, and the teachers&apos; handbook is soon to be published... but is it Game Over? No, Try...</summary>
    <author>
        <name>Caroline Kearney</name>
        
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://games.eun.org/">
        <![CDATA[<p>European Schoolnet's Games in Schools project is coming to an end, now that the final conference has taken place, the reports have been released, and the teachers' handbook is soon to be published... but is it Game Over? No, Try Again! European Schoolnet is proud to announce that as a thank you to the teachers who took part in the teachers' survey, 8 winners from the study's focus countries have each been awarded an X-Box console together with 7 digital games (including: Harry Potter, Shrek, Lego Star Wars, Bee Movie, Transformers, Kung Fu Panda, and Hotwheels)  as well as copies of the study's synthesis and final reports. We hope these prizes will help the winning teachers start or continue enjoying the benefits of games based learning with their students. The winners who have claimed their prizes so far come from:</p>

<p>- Austria<br />
- Denmark<br />
- England<br />
- France<br />
- Italy<br />
- Spain</p>]]>
        <![CDATA[<p>As soon as the remaining three teachers from Lithuania, the Netherlands, and Spain have claimed their prizes, their names will also be announced here on European Schoolnet's Games in Schools blog. </p>

<p>Watch this space for the imminent publication of the teachers' handbook aimed at concretely helping teachers to effectively use digital games in the classroom, as well as the report on the Games in Schools' Ning community of practice. In the meanwhile..... game on!<br />
</p>]]>
    </content>
</entry>

</feed> 

