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      <title>Games in Schools</title>
      <link>http://games.eun.org/</link>
      <description>European Schoolnet is undertaking a range of activities on the use of games in schools: Footee, the IMAGINE project and a study funded by the Interactive Software Federation of Europe.</description>
      <language>en</language>
      <copyright>Copyright 2012</copyright>
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            <item>
         <title>Games in Schools Teachers&apos; Handbook now available in Polish</title>
         <description><![CDATA[<p>The Games in Schools teachers' handbook has been enjoying a lot of interest since it was published in August 2009 in English, French, German, Spanish, and Italian. Since then it has been translated by some of ISFE's (the Interactive Software Federation of Europe) other member countries, including Norway and Denmark, and now in 2012, also Poland. Go to ''Research results'' in the right-hand navigation menu of this blog, and then ''Teachers' Handbook'' to download all language versions, including the new Polish translation.</p>]]></description>
         <link>http://games.eun.org/2012/01/games_in_schools_teachers_hand_1.html</link>
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         <pubDate>Mon, 23 Jan 2012 19:29:46 +0100</pubDate>
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         <title>Games for learning recommendations published</title>
         <description><![CDATA[<p><strong>Clearer definitions and a taxonomy of games for learning, a central repository, integration into textbooks, evaluation, localisation, a team approach to development, professional support and bridging home and school - these are some of the fifteen recommmendations of the two-year <a href="http://imaginegames.eu/eng">IMAGINE</a> project.</strong></p>

<p>One of the key outputs of the two-year project, funded by the European Commission under the Lifelong Learning Programme, is a <a href="http://imaginegames.eu/eng/Recommendations/IMAGINE-Conclusions-and-Recommendations">report and a set of recommendations</a> to increase mainstreaming of games for learning in schools, vocational and adult education. The report outlines conclusions related to the use of digital games for learning, as they affect education policy-makers and decision-makers in school, vocational and adult education, presents the underlying evidence behind them and makes a series of recommendations arising from the conclusions and evidence.</p>]]></description>
         <link>http://games.eun.org/2010/11/games_for_learning_recommendat.html</link>
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         <category>News</category>
         <pubDate>Wed, 17 Nov 2010 12:57:49 +0100</pubDate>
      </item>
            <item>
         <title>Report: Moving Learning Games Forward</title>
         <description><![CDATA[<p>"This grand vision of the integration of gaming culture with school culture will require a tremendous effort on the part of all involved – schools, parents, academics, government agencies, non-profit agencies, gaming professionals, and others. Providing access for all students to the kind of playful, investigative, collaborative and well-supported education that we envision in this document will necessarily depend on school culture and gaming culture coming to a respectful, mutual understanding and comfortable integration. Certainly, teachers and schools will have to take brave risks to innovate, but the learning games community will need to meet schools, understanding the constraints on the system and individual teachers."</p>

<p>This is the conclusion of an important <a href="http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf">paper </a>on games for learning from the <a href="http://www.educationarcade.org/">Education Arcad</a>e at Massachusetts Institute of Technology. The paper starts by making a case for learning games grounded in principles of good fun and good learning. From there the paper explores the commercial games market, gleaning lessons from this rapidly growing and diversifying place. In order to address the concerns of those who see “edutainment” as a dead market, the paper analyzes the downfall of edutainment in the 1990s and establishes how the current movement differs. As<br />
there are many applications of games related (more or less) to learning games, the paper lays out the ecology<br />
of games with a purpose beyond play. Much of the rest of the paper establishes principles and best practices<br />
for moving the field forward in a positive direction. The paper should provide a good grounding in the field<br />
and both motivate and inform those wanting to participate in this rapidly growing domain.<br />
</p>]]></description>
         <link>http://games.eun.org/2010/11/report_moving_learning_games_f.html</link>
         <guid>http://games.eun.org/2010/11/report_moving_learning_games_f.html</guid>
         <category>News</category>
         <pubDate>Mon, 15 Nov 2010 11:11:14 +0100</pubDate>
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            <item>
         <title>Quest To Learn: going with the flow</title>
         <description><![CDATA[<p>"What if, instead of seeing school the way we’ve known it, we saw it for what our children dreamed it might be: a big, delicious video game?" asks Sara Corbett in a recent New York TImes article that has aroused considerable interest. </p>

<p>In <a href="http://www.nytimes.com/2010/09/19/magazine/19video-t.html?_r=3">Learning by Playing: Video Games in the Classroom</a>, Corbett describes the Quest To Learn project running in New York schools. A carefully watched educational experiment funded by the MacArthur Foundation and the Bill and Melinda Gates Foundation, among others, Quest To Learn provides equipment to schools and enables children to learn through collaborative and individual play and to design games themselves.</p>]]></description>
         <link>http://games.eun.org/2010/10/quest_to_learn_going_with_the_1.html</link>
         <guid>http://games.eun.org/2010/10/quest_to_learn_going_with_the_1.html</guid>
         <category>Research results</category>
         <pubDate>Wed, 06 Oct 2010 10:55:58 +0100</pubDate>
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            <item>
         <title>Games in Schools Teachers&apos; Handbook available in Danish !</title>
         <description><![CDATA[<p>The Games in Schools teachers' handbook has been enjoying a lot of interest since it was published in August 2009 in English, French, German, Spanish, Italian and recently in Norwegian. More of ISFE's (the Interactive Software Federation of Europe) member countries are interested in translating the teachers' handbook into their national languages. The next translation available is the Danish version of the handbook, so watch this space for this and other translations to come.</p>]]></description>
         <link>http://games.eun.org/2010/06/games_in_schools_teachers_hand.html</link>
         <guid>http://games.eun.org/2010/06/games_in_schools_teachers_hand.html</guid>
         <category></category>
         <pubDate>Thu, 10 Jun 2010 16:29:19 +0100</pubDate>
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            <item>
         <title>Football-based learning games: now schools can play against each other</title>
         <description><![CDATA[<p>Harness children's interest in the World Cup by organising football-based competitions between classes using the popular and free <a href="http://www.footee.com">Footee</a>.  With 50,000 users and numbers doubling every six months, Footee builds on football’s appeal to young people 6 to 12 and their love of games, competition and social networking to make learning maths, language, science, geography and history effective and fun. </p>

<p>Coinciding with the World Cup is a new feature, enabling children to pool the reward points earned playing games and a class can then run their own Footee team and take on other teams in the same or different countries. Users only see their own language which means, for example, that an English school class can take on a Spanish one and each sees it in their own language. This motivates the children to try harder so the whole class / team can benefit.</p>]]></description>
         <link>http://games.eun.org/2010/05/footballbased_learning_games_n.html</link>
         <guid>http://games.eun.org/2010/05/footballbased_learning_games_n.html</guid>
         <category>News</category>
         <pubDate>Thu, 27 May 2010 10:49:40 +0100</pubDate>
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            <item>
         <title>Resources: Football and science - do they mix?</title>
         <description><![CDATA[<p>With 50,000 users, <a href="http://www.footee.com" target="blank">Footee</a> is a highly popular free online education resource that builds on football’s appeal to young people 6-12 and their love of games, competition and social networking to make learning effective and fun. European Schoolnet is working to make the resources relevant to learners across Europe and among the many games are 14 that develop scientific understanding. Do topics like Forces and motion, materials and their properties and physical processes sound dull? Maybe not Beach Dodger, Floodlight Failure and Hit the Target though, but children can learn about science while playing these games.</p>]]></description>
         <link>http://games.eun.org/2010/04/science_and_football.html</link>
         <guid>http://games.eun.org/2010/04/science_and_football.html</guid>
         <category></category>
         <pubDate>Tue, 20 Apr 2010 17:25:10 +0100</pubDate>
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            <item>
         <title>Games in Schools Handbook for teachers now in Norwegian!</title>
         <description><![CDATA[<p>The Games in Schools Handbook has now been translated into Norwegian. You can access it here on the blog:</p>

<p><a href="http://games.eun.org/2009/09/teachers_handbook_on_how_to_us_1.html#more">http://games.eun.org/2009/09/teachers_handbook_on_how_to_us_1.html#more</a></p>

<p>ISFE (the Interactive Software Federation of Europe who commissioned the study) say that there has been much interest in the handbook, and they are considering to translate it into other languages. Watch this space for possible further translations in the future!</p>

<p>The handbook, in addition to the full Games in Schools study, has received a lot of interest also in countries outside of the study's focus group. The study has now been presented in Sweden, Austria, Italy and Switzerland, where the handbook was particularly appreciated for being a user-friendly guide for teachers interested in starting to use games in their lessons. The study was also presented at the European Parliament at the European Internet Foundation's breakfast debate on ''Smart learning: video games and other technologies” on 14 April 2010. The link to the programme (and soon the presentation) can be accessed here:</p>

<p><a href="http://www.eifonline.org/en/fiches/events/upcoming-events/10-04-14-breakfast-videogames.cfm?event=11067">http://www.eifonline.org/en/fiches/events/upcoming-events/10-04-14-breakfast-videogames.cfm?event=11067</a></p>]]></description>
         <link>http://games.eun.org/2010/04/games_in_schools_hanbook_for_t_1.html</link>
         <guid>http://games.eun.org/2010/04/games_in_schools_hanbook_for_t_1.html</guid>
         <category></category>
         <pubDate>Wed, 14 Apr 2010 15:15:21 +0100</pubDate>
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            <item>
         <title>Citizenship through football-based resources</title>
         <description><![CDATA[<p>With a summer of football ahead, harness children's passion for the game by using free resources to stimulate discussion related to personal development and citizenship. UEFA have published ten free lessons based on being in a team and winning and losing for the <a href="http://uefagrassrootsday.com" target="blank">Grassroots Day</a> campaign and European Schoolnet is supporting the initiative.  Each 90-minute lesson is, like a football match, divided into two halves. Teamwork topics covered include What makes a great team, Developing and achieving goals, Co-operation and communication, Developing confidence and self-belief, and Respecting and taking care of yourself.  Winning and losing topics are Does losing equal failure, Pros and cons of winning and losing, The benefits of rules, Accepting the consequences, and What makes a good supporter? </p>]]></description>
         <link>http://games.eun.org/2010/04/european_footballbased_resourc_1.html</link>
         <guid>http://games.eun.org/2010/04/european_footballbased_resourc_1.html</guid>
         <category>News</category>
         <pubDate>Fri, 09 Apr 2010 13:53:29 +0100</pubDate>
      </item>
            <item>
         <title>Learn English with MovieStarPlanet</title>
         <description><![CDATA[<p>Pupils aged 10-15 can now experience a new, free, social virtual tool called MovieStar Planet to practice and improve their English skills by creating cartoons in a fun and innovative environment. This virtual world for students has been developed in collaboration with researchers from the Danish University of Education and a number of Danish primary school teachers. It has been financially supported by the Danish Ministry of Science, Technology and Innovation, and is part of the research and development project dedicated to games in education, entitled <em>Serious Games on a Global Market Place</em> (see post below for further information). </p>

<p>To start learning with MovieStarPlanet click here: <a href="http://www.moviestarplanet.com/noflash.html">http://www.moviestarplanet.com/noflash.html</a></p>]]></description>
         <link>http://games.eun.org/2009/10/post_1.html</link>
         <guid>http://games.eun.org/2009/10/post_1.html</guid>
         <category></category>
         <pubDate>Thu, 08 Oct 2009 13:20:09 +0100</pubDate>
      </item>
            <item>
         <title>Danish research project: Serious Games on a Global Market Place</title>
         <description><![CDATA[<p>The aim of this project is to create global serious games based on Danish traditions of play and learning. The project is a collaborative venture between researchers, game developers and educationalists, and is financed by the Danish Council for Strategic Research (KINO). For more information in English and Danish, please see the link below:</p>

<p><a href="http://www.dpu.dk/site.aspx?p=11097">http://www.dpu.dk/site.aspx?p=11097</a></p>]]></description>
         <link>http://games.eun.org/2009/10/danish_research_project_seriou_1.html</link>
         <guid>http://games.eun.org/2009/10/danish_research_project_seriou_1.html</guid>
         <category>News</category>
         <pubDate>Wed, 07 Oct 2009 15:52:54 +0100</pubDate>
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            <item>
         <title>Share your experiences of using games in the classroom</title>
         <description><![CDATA[<p>Six teachers from Austria, Denmark, England, France, Italy, and Spain have been randomly selected as winners of an Xbox and digital games to play on it, as well as copies of the Games in Schools reports, following their participation in the study's survey. We now would like to invite these teachers, as well as others, to share their experiences of using digital games in the classroom to enhance teaching and learning by making the pedagogical process more engaging and dynamic. Share your experiences here by commenting below to motivate as well as learn from others!</p>]]></description>
         <link>http://games.eun.org/2009/09/share_your_experiences_of_usin.html</link>
         <guid>http://games.eun.org/2009/09/share_your_experiences_of_usin.html</guid>
         <category>News</category>
         <pubDate>Mon, 07 Sep 2009 15:24:26 +0100</pubDate>
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            <item>
         <title>Teachers&apos; Handbook on how to use digital games in schools</title>
         <description><![CDATA[As part of European Schoolnet's project 'Digital Games in Schools' financed with the support of the Interactive Software Federation of Europe, a teachers' handbook has been published. Written by Dr Patrick Felicia, a researcher at the Waterford Institute of Technology in Ireland, the handbook is intended for teachers interested in using digital games in their lessons. It provides the necessary information to understand the educational benefits of digital games and to learn how to use them as educational and motivational resources.

The handbook is available in digital version below and can be ordered in print against a small fee to cover shipping cost. More information at: <a href="mailto:caroline.kearney@eun.org">caroline.kearney@eun.org</a>]]></description>
         <link>http://games.eun.org/2009/09/teachers_handbook_on_how_to_us_1.html</link>
         <guid>http://games.eun.org/2009/09/teachers_handbook_on_how_to_us_1.html</guid>
         <category>Research results</category>
         <pubDate>Fri, 04 Sep 2009 22:09:31 +0100</pubDate>
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            <item>
         <title>The Games in School Community of Practice Report now available</title>
         <description><![CDATA[<p>European Schoolnet is pleased to announce that <em>The Games in Schools Community of Practice  </em>report is now available. The community's large number of 548 members attests to the topic's interest as it continues to enjoy a high profile. The report summarizes the discussions which took place between members of the community in the weeks leading up to the Games in School final conference on 5 May 2009 at the Council of Europe in Strasbourg, where the results of the study <em>How are digital games used in schools?</em> (European Schoolnet, 2009) were launched.  The topics covered were partly chosen in relation to the issues dealt with in <em>Digital games in schools: A handbook for teachers</em> (European Schoolnet, 2009), soon to be published. The topics included definitions, examples, benefits, and issues of concern related to games based learning. Other topics addressed were commercial of the shelf games versus bespoke educational games, and the existing evidence base and future of games based learning.  </p>]]></description>
         <link>http://games.eun.org/2009/06/the_games_in_school_community_1.html</link>
         <guid>http://games.eun.org/2009/06/the_games_in_school_community_1.html</guid>
         <category>Community of practice</category>
         <pubDate>Fri, 19 Jun 2009 12:24:24 +0100</pubDate>
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         <title>Games in Schools Teachers&apos; Survey Winners!</title>
         <description><![CDATA[<p>European Schoolnet's Games in Schools project is coming to an end, now that the final conference has taken place, the reports have been released, and the teachers' handbook is soon to be published... but is it Game Over? No, Try Again! European Schoolnet is proud to announce that as a thank you to the teachers who took part in the teachers' survey, 8 winners from the study's focus countries have each been awarded an X-Box console together with 7 digital games (including: Harry Potter, Shrek, Lego Star Wars, Bee Movie, Transformers, Kung Fu Panda, and Hotwheels)  as well as copies of the study's synthesis and final reports. We hope these prizes will help the winning teachers start or continue enjoying the benefits of games based learning with their students. The winners who have claimed their prizes so far come from:</p>

<p>- Austria<br />
- Denmark<br />
- England<br />
- France<br />
- Italy<br />
- Spain</p>]]></description>
         <link>http://games.eun.org/2009/06/winners_from_the_teachers_game.html</link>
         <guid>http://games.eun.org/2009/06/winners_from_the_teachers_game.html</guid>
         <category>News</category>
         <pubDate>Tue, 16 Jun 2009 11:13:11 +0100</pubDate>
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