October 06, 2010

Quest To Learn: going with the flow

"What if, instead of seeing school the way we’ve known it, we saw it for what our children dreamed it might be: a big, delicious video game?" asks Sara Corbett in a recent New York TImes article that has aroused considerable interest.

In Learning by Playing: Video Games in the Classroom, Corbett describes the Quest To Learn project running in New York schools. A carefully watched educational experiment funded by the MacArthur Foundation and the Bill and Melinda Gates Foundation, among others, Quest To Learn provides equipment to schools and enables children to learn through collaborative and individual play and to design games themselves.

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September 04, 2009

Teachers' Handbook on how to use digital games in schools

As part of European Schoolnet's project 'Digital Games in Schools' financed with the support of the Interactive Software Federation of Europe, a teachers' handbook has been published. Written by Dr Patrick Felicia, a researcher at the Waterford Institute of Technology in Ireland, the handbook is intended for teachers interested in using digital games in their lessons. It provides the necessary information to understand the educational benefits of digital games and to learn how to use them as educational and motivational resources. The handbook is available in digital version below and can be ordered in print against a small fee to cover shipping cost. More information at: caroline.kearney@eun.org

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May 05, 2009

Research results released!

The research reports are also now available for download.

- Full report (180 page PDF) - English version
- Full report (182 page PDF) - French version
- Synthesis report (40 page PDF) - English version
- Synthesis report (40 page PDF) - French version


Full report (180 page PDF) - English version
Full report (182 page PDF) - French version
Synthesis report (40 page PDF) - English version
Synthesis report (40 page PDF) - French version
Don't forget to follow the livestream of the conference and ask questions to the experts on the Community of Practice.

Games in Schools conference // presentation of the study

This session presented the detailed results of the study, and included the following presentations:
- Context of the study: industry perspective - Patrice Chazerand (ISFE)
- Why do we need to know more about the use of games in schools? Marc Durando (European Schoolnet)
- Teacher survey results - Wouter Van den Berghe (European Schoolnet consultant)
- Case studies - Caroline Kearney (European Schoolnet)
- Comparative policy framework - Patricia Wastiau (European Schoolnet)
- Scotland's got game: and is embracing games-based learning! - Derek Robertson (Learning and Teaching Scotland)


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Left to right: Wouter Van den Berghe, Patricia Wastiau, Marc Durando, Derek Robertson, Patrice Chazerand

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